MovementRotationAnimationSpeed: Determines how fast the rotation animation gets applied to the child model.MouseSwayRotationMult: A vector3 determining the strength of the mouse movement on each axis on the rotation of the child model.MovementRotationMult: A vector3 determining the strength of the player's movement on each axis on the rotation of the child model. IdleSpeedMult: Determines the strength of the animation played while the player is standing / idling.IdleAnimationSpeed: Determines how fast the idle animation (not moving) plays.MovementCameraShakeSpeed: Can be used to apply camera shake while moving, a small value like 0.05 is recommended.MovementSwa圜lamp: Can be used to clamp the min/max position of the child node, it defaults to 100, lower this value if you're experiencing clipping.MovementSpeedThreshold: The movement animation starts playing when the player's velocity goes past this threshold, the default value should be fine, but you can always tweak this based on the players speed in your project.MovementAnimationSpeed: Determines how fast the walking animation plays.MovementSpeedMult: Determines the strength of the animation played while the player is moving around.MouseSwayAnimationSpeed: Determines how fast the mouse sway animation plays.Step 2: Instructions - video shows how to do this step. Step 1 : Instructions - video shows how to do this step. The videos are not going to be long 1-2 minutes only and involve at most 3-7 steps. MouseSwayX, MouseSwayY: Determines the strength of the animation played when mouse movement occurs. I am looking for some inspiration on the best way to do this.
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